Corsair Beats Q3 Guidance as Revenue Grows 6% Year-over-Year

Corsair Gaming, Inc. (Nasdaq: CRSR) (“Corsair” or the “Company”), a leading global provider and innovator of high-performance products for gamers, streamers, content-creators, performance PC builders, and SIM Racing enthusiasts, today announced financial results for the third quarter 2026, guidance for the fourth quarter 2026, and updated guidance for full year 2026.

Third Quarter and First Nine Months of 2026 Select Financial Highlights (compared to third quarter 2025 and first nine months of 2025 unless otherwise stated)

  • Net revenue was $367.0 million for the third quarter, up 6% year-over-year, $17.0 million above the high end of the Company’s guided range of $320 million to $350 million.

  • Gross profit increased 5% year-over-year to $97.8 million for the third quarter and increased 13% year-over-year to $318.1 million for the first nine months of 2026.

  • Gross margin was 26.7% and 30.7% for the third quarter and first nine months of 2026 respectively, compared to 26.9% and 27.2%, for the third quarter and first nine months of 2025 respectively.

  • GAAP operating loss narrowed in the third quarter by $4.0 million to $1.6 million from $5.6 million, while consolidated GAAP net loss narrowed by $8.0 million to $2.4 million from $10.4 million.

  • Adjusted EBITDA in the third quarter increased 38% year-over-year to $22.4 million, above the high end of the Company’s guided range of $18.0 million to $21.0 million. Adjusted EBITDA margin expanded by 140 basis points to 6.1%.

  • GAAP diluted loss per share was $0.02, compared with a loss of $0.09 a year ago; non-GAAP diluted earnings per share was $0.13, compared with $0.06 a year ago, above the high end of the Company’s guided range of $0.09 to $0.12.

  • Cash and restricted cash were $136.2 million at quarter-end, up $70.2 million year-over-year and down $57.6 million quarter-on-quarter, reflecting approximately $37 million used for M&A transactions and the Company’s inventory build ahead of the expected seasonally strongest fourth quarter.

Definitions of the non-GAAP financial measures used in this press release and reconciliations of such measures to their nearest GAAP equivalents are included below under the heading “Use and Reconciliation of Non-GAAP Financial Measures.”

Business Segment Highlights:

Gaming Components and Systems Segment

Third quarter 2026 revenue grew 7% year-over-year to $250.5 million, led by memory, which grew 43% year-over-year to $167.3 million. This strong performance was driven by excellent supply chain execution, robust demand, market-wide ASP expansion, and sequential market share gains. While the Company delivered record third quarter revenue for its memory products, it simultaneously grew its memory inventory, which increased sequentially by $37 million, positioning Corsair to capitalize on expected strong fourth quarter seasonal demand.

Within Systems, demand was also strong, with momentum across all categories driving meaningful year-over-year revenue growth. Corsair is continuing to grow its AI workstation offering under the Corsair Pro product family as a natural extension of its existing capabilities in high-performance PC components and systems. The AI workstation initiative remains at an early stage, with a more meaningful revenue contribution expected in the latter part of 2027 and beyond when semiconductor availability normalizes.

Higher memory pricing continued to weigh on the market for DIY PC builds and standalone components, which shrank year-over-year during the quarter.

Segment gross profit increased 8% year-over-year to $52.8 million and gross margin expanded by 20 basis points year-over-year to 21.1%.

Gamer and Creator Peripherals Segment

Third quarter 2026 revenue grew 3% year-over-year to $116.5 million, reflecting a shift in timing of certain new product introductions from the third to fourth quarter, combined with logistics delays and a hub transition, which led to higher-than-planned backlog at quarter end. The hub transition has since been completed. Gamer and Creator Peripherals segment revenue is expected to deliver double-digit year-over-year growth in the fourth quarter.

Corsair continued to broaden its Gamer and Creator Peripherals segment portfolio, with the SCUF Omega licensed controller adding to its premium offering for PlayStation 5 and PlayStation 5 Pro, and the acquisition of Trak Racer complementing Fanatec’s electronics with a broader range of simulation cockpits and accessories.

Following quarter-end, Elgato entered mobile streaming and recording with Wave Go, its first noise-cancelling wireless microphone. It converts between clip-on and handheld use, so creators get Elgato audio quality away from their desks. Elgato Marketplace also continued to grow, adding more than 1 million new accounts year-over-year. New hardware launches brought many of those users in, and the wider Corsair ecosystem is bringing more of them onto the platform. Makers in the community are also using AI tools to release digital products at an accelerating pace.

In October, Corsair launched PureVector in its SABRE v3 PRO mouse series. Developed with its partner Aimlabs on a patented algorithm and billions of proprietary data points, PureVector personalizes mouse sensitivity to each player’s own biomechanics. In testing, it improved accuracy and aim speed by up to 33 percent. Pro players are already putting it to the test. Raptor of BNK FEARX recently played on PureVector at the Demacia Cup Global Invitational. His team went on to win the event, and Raptor was also named Finals MVP.

In SIM Racing, Fanatec and Trak Racer jointly showcased their complementary portfolios at October’s SimRacing Expo, where customers responded well and Fanatec launched Podium Pedals Sport, bringing its premium pedal technology to a wider group of racers. Trak Racer also showed its SIM motorbike, which the Company expects to ship in the first quarter of 2027. It is a new category for Corsair and opens another popular SIM sport to esports enthusiasts. Corsair also launched VOXARA, which pairs a premium CORSAIR USB RGB gaming microphone with Elgato’s Wave Link software to give gamers more control over their audio. Together, these developments expand the Company’s product offering and customer reach ahead of the important holiday buying season.

Gamer and Creator Peripherals segment gross profit increased 2% year-over-year to $45.0 million in the third quarter, with gross margin at 38.7%.

Management Commentary:

Thi La, Chief Executive Officer of Corsair, stated, “We delivered revenue of $367.0 million, up 6% year-over-year and $17.0 million above the high end of our guidance.”

“Memory led the quarter. Revenue grew 43% to $167.3 million on strong demand and sequential market share gains. Systems also grew, and together they more than offset continued softness in DIY components. This reflects our operational know-how and the strength of our product portfolio. Strong supply chain execution supported our memory growth and let us build memory inventory ahead of the seasonally strong fourth quarter.”

“Gamer and Creator Peripherals grew 3% as some new product launches moved from the third quarter into the fourth. Those products are now arriving, including PureVector. Our hub transition is complete, and we enter the fourth quarter with a healthy backlog. Momentum has also built ahead of the GTA 6 launch on November 19. We are seeing console gaming hardware demand reflected in sales of both SCUF controllers and Elgato products, and we expect more of that through the holiday season.”

“Trak Racer integration is well underway, and we expect it to begin contributing in the fourth quarter.”

“We are raising our full-year outlook. We expect Peripherals to deliver double-digit growth in the fourth quarter, led by Sim Racing and new product introductions. Fourth quarter adjusted EBITDA will be below last year, mainly because memory gross margin is returning to a more normal level, which is still above our historical average. Last year’s fourth quarter was unusually high because memory prices rose very quickly ahead of inventory cost. Our priorities remain accelerating our Sim Racing roadmap, extending the Elgato and Stream Deck ecosystem, expanding Corsair Pro product lines, and deepening our direct-to-consumer relationships. Our diversified portfolio gives us multiple paths to growth, and we continue to invest selectively in longer-term areas such as AI workstations.”

Gordon Mattingly, Chief Financial Officer of Corsair, stated, “The quarter again demonstrated our operating leverage, as higher revenue and gross profit flowed through to earnings. Gross profit grew 5% year-over-year, and disciplined expense control turned that into a 38% increase in adjusted EBITDA to $22.4 million, above the $21.0 million high end of our guidance. We used our strong cash position to build inventory strategically, most notably in memory, while also executing on previously announced M&A deals, which positions us well for our seasonally strongest fourth quarter. We remain focused on driving revenue growth, managing working capital and converting earnings into cash as we invest in both organic and inorganic opportunities.”

Fourth Quarter and Updated Full Year 2026 Financial Outlook:

For the fourth quarter of 2026, we expect:

  • Net revenue to be in the range of $420 million to $450 million.

  • Adjusted EBITDA to be in the range of $38 million to $42 million.

  • Non-GAAP EPS to be in the range of $0.26 to $0.31.

For the full year 2026, we expect:

  • Net revenue to be in the range of $1.456 billion to $1.486 billion, compared to $1.40 billion to $1.47 billion previously.

  • Adjusted EBITDA to be in the range of $127 million to $131 million, compared to $121 to $131 million previously.

  • Non-GAAP EPS to be in the range of $0.89 to $0.94, compared to $0.85 to $0.94 previously.

The fourth quarter 2026 outlook assumes double-digit year-over-year growth in Gamer and Creator Peripherals, led by Sim Racing, Elgato and SCUF, with the higher-margin mix and continued direct-to-consumer progress supporting consolidated gross margin. Gaming Components and Systems is expected to remain pressured by market-wide softness in DIY PC demand, as elevated memory pricing continues to delay system builds across the industry, although memory supply is expected to remain adequate. Last year’s fourth quarter reflected an unusually high memory gross margin of 35% as average selling prices rose rapidly. We expect memory gross margin of approximately 18% to 20% this year, which is still above our historical average. That decline is the primary factor in the year-over-year change in fourth quarter adjusted EBITDA. The fourth quarter outlook for non-GAAP EPS assumes approximately 112 million fully diluted shares outstanding.

Our full year 2026 outlook for net revenue represents an increase of approximately $36 million at the assumed midpoint of our updated guidance range. The assumed midpoint of our adjusted EBITDA range is also up approximately $3 million compared to the assumed midpoint of our prior guidance range.

Conference Call and Webcast Information

Corsair will host a conference call to discuss the third quarter of 2026 financial results today at 2:00 p.m. Pacific Time. The conference call will be accessible on Corsair’s Investor Relations website at https://ir.corsair.com, or by dialing 1-877-407-0784 (USA) or 1-201-689-8560 (International) with conference ID 13762265. A replay will be available approximately 3 hours after the live call ends on Corsair’s Investor Relations website, or through November 12, 2026 by dialing 1-844-512-2921 (USA) or 1-412-317-6671 (International), with passcode 13762265.

About Corsair Gaming

Corsair (Nasdaq: CRSR) is a leading global developer and manufacturer of high-performance products and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals to premium streaming equipment and smart ambient lighting, Corsair delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best. Corsair also sells products under its Fanatec brand, the leading end-to-end premium Sim Racing product line; Trak Racer brand, which provides premium racing and flight-simulation cockpits, frames, seats, monitor stands, motion systems and accessories; Elgato brand, which provides premium studio equipment and accessories for content creators; SCUF Gaming brand, which builds custom-designed controllers for competitive gamers; and ORIGIN PC brand, a builder of custom gaming and workstation desktop PCs.

Forward-Looking Statements

This press release contains express and implied forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including, but not limited to, statements regarding the Company’s financial outlook for the fourth quarter 2026 and the full year 2026; projected revenue growth in the Company’s segments; potential future growth in certain product categories; the expected timing of new product launches and shipments; future headwinds and tailwinds that may impact the Company’s sales and results of operations including semiconductor supply constraints, demand for AI-focused workstations and the impact from video game releases; the potential growth and the long-term trajectory of our segments; the expected timing and contribution of the Trak Racer acquisition; the potential market opportunity for desktop AI PCs; the anticipated timeline for a more meaningful contribution from the Company’s AI workstation initiative; the expected level of memory gross margin and its impact on fourth quarter adjusted EBITDA; and the anticipated impact of console gaming demand on the Company’s controller and streaming products. Forward-looking statements are based on our management’s beliefs, as well as assumptions made by, and information currently available to them. Because such statements are based on expectations as to future financial and operating results and are not statements of fact, actual results may differ materially from those projected. Factors which may cause actual results to differ materially from current expectations include, but are not limited to: the Company’s limited operating history, which makes it difficult to forecast the Company’s future results of operations; current macroeconomic conditions, including the impacts of high inflation and risk of recession, demand for our products, consumer confidence and financial markets generally; changes in trade regulations, policies, and agreements and the imposition of tariffs that affect our products or operations, including potential new tariffs that may be imposed on U.S. imports and our ability to mitigate; the Company’s ability to build and maintain the strength of the Company’s brand among gaming, streaming and content creator enthusiasts and ability to continuously develop and successfully market new products and improvements to existing products; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units as well as sophisticated new video games; fluctuations in operating results; the loss or inability to attract and retain key management; the impacts from geopolitical events and unrest; delays or disruptions at the Company or third-parties’ manufacturing and distribution facilities; and the other factors described under the heading “Risk Factors” in our Annual Report on Form 10-K for the year ended December 31, 2025 filed with the Securities and Exchange Commission (“SEC”) and our subsequent filings with the SEC. All forward-looking statements reflect our beliefs and assumptions only as of the date of this press release. We undertake no obligation to update forward-looking statements to reflect future events or circumstances. Our results for the quarter ended September 30, 2026 are also not necessarily indicative of our operating results for any future periods.

Use and Reconciliation of Non-GAAP Financial Measures

To supplement the financial results presented in accordance with GAAP, this earnings release presents certain non-GAAP financial information, including adjusted operating income (loss), adjusted net income (loss), adjusted net income (loss) per diluted share and adjusted EBITDA. These are important financial performance measures for us but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP.

We use adjusted operating income (loss), adjusted net income (loss), adjusted diluted net income (loss) per share and adjusted EBITDA to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP financial measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP measures. Accordingly, we believe that these non-GAAP financial measures provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial measures because we believe investors, analysts and rating agencies consider it useful in measuring our ability to meet our debt service obligations.

Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to net revenue, operating income (loss), net income (loss), cash provided by operating activities, or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the attached schedules.

We calculate these non-GAAP financial measures as follows:

  • Adjusted operating income (loss), non-GAAP, is determined by adding back to GAAP operating income (loss), the impact from amortization, stock-based compensation, one-time costs related to legal and other matters, acquisition and related integration costs, restructuring and other charges, legal and due diligence costs related to strategic investments, and acquisition accounting impact related to recognizing acquired inventory at fair value.

  • Adjusted net income (loss), non-GAAP, excludes the impact from amortization, stock-based compensation, one-time costs related to legal and other matters, acquisition and related integration costs, restructuring and other charges, acquisition accounting impact related to recognizing acquired inventory at fair value, legal and due diligence costs related to strategic investments, and the bargain purchase gain on business acquisition, as well as the related tax effects of each of these adjustments.

  • Adjusted diluted net income (loss) per share, non-GAAP, is determined by dividing adjusted net income (loss), non-GAAP by the respective weighted average shares outstanding, inclusive of the impact of other dilutive securities.

  • Adjusted EBITDA excludes the impact from amortization, stock-based compensation, one-time costs related to legal and other matters, acquisition and related integration costs, restructuring and other charges, acquisition accounting impact related to recognizing acquired inventory at fair value, legal and due diligence costs related to strategic investments, and the bargain purchase gain on business acquisition, depreciation, interest expense, net, and tax expense (benefit).

We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.

 

Corsair Gaming, Inc.

Condensed Consolidated Statements of Operations

(Unaudited, in thousands, except per share amounts)

 

 

 

Three Months Ended

September 30,

 

 

Nine Months Ended

September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

$

367,025

 

 

$

345,763

 

 

$

1,035,872

 

 

$

1,035,625

 

Cost of revenue

 

 

269,199

 

 

 

252,667

 

 

 

717,729

 

 

 

754,296

 

Gross profit

 

 

97,826

 

 

 

93,096

 

 

 

318,143

 

 

 

281,329

 

Operating expenses:

 

 

 

 

 

 

 

 

 

 

 

 

Sales, general and administrative

 

 

84,367

 

 

 

82,032

 

 

 

250,588

 

 

 

254,304

 

Product development

 

 

15,100

 

 

 

16,691

 

 

 

47,792

 

 

 

51,838

 

Total operating expenses

 

 

99,467

 

 

 

98,723

 

 

 

298,380

 

 

 

306,142

 

Operating income (loss)

 

 

(1,641

)

 

 

(5,627

)

 

 

19,763

 

 

 

(24,813

)

Other (expense) income:

 

 

 

 

 

 

 

 

 

 

 

 

Interest expense

 

 

(1,691

)

 

 

(2,053

)

 

 

(5,056

)

 

 

(7,205

)

Interest income

 

 

887

 

 

 

197

 

 

 

2,712

 

 

 

1,407

 

Other (expense) income, net

 

 

1,048

 

 

 

(829

)

 

 

3,203

 

 

 

(6,632

)

Total other (expense) income, net

 

 

244

 

 

 

(2,685

)

 

 

859

 

 

 

(12,430

)

Income (loss) before income taxes

 

 

(1,397

)

 

 

(8,312

)

 

 

20,622

 

 

 

(37,243

)

Income tax expense

 

 

(990

)

 

 

(2,080

)

 

 

(803

)

 

 

(3,772

)

Net income (loss)

 

 

(2,387

)

 

 

(10,392

)

 

 

19,819

 

 

 

(41,015

)

Less: Net income attributable to noncontrolling interest

 

 

170

 

 

 

237

 

 

 

749

 

 

 

935

 

Net income (loss) attributable to Corsair Gaming, Inc.

 

$

(2,557

)

 

$

(10,629

)

 

$

19,070

 

 

$

(41,950

)

 

 

 

 

 

 

 

 

 

 

 

 

 

Calculation of net income (loss) per share attributable to common stockholders of Corsair Gaming, Inc.:

 

 

 

 

 

 

 

 

 

 

 

 

Net income (loss) attributable to Corsair Gaming, Inc.

 

$

(2,557

)

 

$

(10,629

)

 

$

19,070

 

 

$

(41,950

)

Change in redemption value of redeemable noncontrolling interest

 

 

96

 

 

 

1,095

 

 

 

(2,839

)

 

 

5,348

 

Net income (loss) attributable to common stockholders of Corsair Gaming, Inc.

 

$

(2,461

)

 

$

(9,534

)

 

$

16,231

 

 

$

(36,602

)

 

 

 

 

 

 

 

 

 

 

 

 

 

Net income (loss) per share attributable to common stockholders of Corsair Gaming, Inc.:

 

 

 

 

 

 

 

 

 

 

 

 

Basic

 

$

(0.02

)

 

$

(0.09

)

 

$

0.15

 

 

$

(0.35

)

Diluted

 

$

(0.02

)

 

$

(0.09

)

 

$

0.15

 

 

$

(0.35

)

Weighted-average common shares outstanding:

 

 

 

 

 

 

 

 

 

 

 

 

Basic

 

 

108,706

 

 

 

106,289

 

 

 

107,648

 

 

 

105,802

 

Diluted

 

 

108,706

 

 

 

106,289

 

 

 

109,620

 

 

 

105,802

 

 

Corsair Gaming, Inc.

Segment Information

(Unaudited, in thousands, except percentages)

 

 

 

Three Months Ended

September 30,

 

 

Nine Months Ended

September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue:

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals

 

$

116,481

 

 

$

112,660

 

 

$

355,675

 

 

$

327,275

 

Gaming Components and Systems

 

 

250,544

 

 

 

233,103

 

 

 

680,197

 

 

 

708,350

 

Total Net revenue

 

$

367,025

 

 

$

345,763

 

 

$

1,035,872

 

 

$

1,035,625

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gross Profit:

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals

 

$

45,039

 

 

$

44,292

 

 

$

147,373

 

 

$

131,795

 

Gaming Components and Systems

 

 

52,787

 

 

 

48,804

 

 

 

170,770

 

 

 

149,534

 

Total Gross Profit

 

$

97,826

 

 

$

93,096

 

 

$

318,143

 

 

$

281,329

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gross Margin:

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals

 

 

38.7

%

 

 

39.3

%

 

 

41.4

%

 

 

40.3

%

Gaming Components and Systems

 

 

21.1

%

 

 

20.9

%

 

 

25.1

%

 

 

21.1

%

Total Gross Margin

 

 

26.7

%

 

 

26.9

%

 

 

30.7

%

 

 

27.2

%

 

Corsair Gaming, Inc.

Condensed Consolidated Balance Sheets

(Unaudited, in thousands)

 

 

 

September 30,

2026

 

 

December 31,

2025

 

 

 

 

 

 

 

 

Assets

 

 

 

 

 

 

Current assets:

 

 

 

 

 

 

Cash and restricted cash

 

$

135,955

 

 

$

98,583

 

Accounts receivable, net

 

 

189,258

 

 

 

233,900

 

Inventories

 

 

344,638

 

 

 

303,336

 

Prepaid expenses and other current assets

 

 

67,639

 

 

 

29,639

 

Total current assets

 

 

737,490

 

 

 

665,458

 

Restricted cash, noncurrent

 

 

252

 

 

 

250

 

Property and equipment, net

 

 

28,905

 

 

 

31,514

 

Goodwill

 

 

379,326

 

 

 

357,765

 

Intangible assets, net

 

 

105,627

 

 

 

125,210

 

Other assets

 

 

86,518

 

 

 

73,587

 

Total assets

 

$

1,338,118

 

 

$

1,253,784

 

Liabilities

 

 

 

 

 

 

Current liabilities:

 

 

 

 

 

 

Debt maturing within one year, net

 

$

6,125

 

 

$

6,120

 

Accounts payable

 

 

243,104

 

 

 

212,547

 

Other liabilities and accrued expenses

 

 

227,754

 

 

 

212,275

 

Total current liabilities

 

 

476,983

 

 

 

430,942

 

Long-term debt, net

 

 

110,628

 

 

 

115,222

 

Deferred tax liabilities

 

 

3,773

 

 

 

6,071

 

Other liabilities, noncurrent

 

 

57,515

 

 

 

55,795

 

Total liabilities

 

 

648,899

 

 

 

608,030

 

Temporary equity

 

 

 

 

 

 

Redeemable noncontrolling interest

 

 

15,572

 

 

 

12,197

 

Stockholders’ equity

 

 

 

 

 

 

Common stock and additional paid-in capital

 

 

730,019

 

 

 

705,372

 

Accumulated deficit

 

 

(54,999

)

 

 

(71,230

)

Accumulated other comprehensive loss

 

 

(1,373

)

 

 

(585

)

Total stockholders’ equity

 

 

673,647

 

 

 

633,557

 

Nonredeemable noncontrolling interest

 

 

—

 

 

 

—

 

Total permanent equity

 

 

673,647

 

 

 

633,557

 

Total liabilities, temporary equity and stockholders’ equity

 

$

1,338,118

 

 

$

1,253,784

 

 

Corsair Gaming, Inc.

Condensed Consolidated Statements of Cash Flows

(Unaudited, in thousands)

 

 

 

Three Months Ended

September 30,

 

 

Nine Months Ended

September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cash flows from operating activities:

 

 

 

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

(2,387

)

 

$

(10,392

)

 

$

19,819

 

 

$

(41,015

)

Adjustments to reconcile net loss to net cash provided by operating activities:

 

 

 

 

 

 

 

 

 

 

 

 

Stock-based compensation

 

 

6,502

 

 

 

5,187

 

 

 

19,131

 

 

 

23,844

 

Depreciation

 

 

3,781

 

 

 

3,479

 

 

 

10,981

 

 

 

10,203

 

Amortization

 

 

8,917

 

 

 

10,109

 

 

 

27,538

 

 

 

29,744

 

Provision for doubtful accounts

 

 

—

 

 

 

—

 

 

 

—

 

 

 

2,828

 

Reversal of bargain purchase gain on business acquisition

 

 

—

 

 

 

—

 

 

 

—

 

 

 

2,581

 

Deferred income taxes, net of valuation allowance

 

 

1,262

 

 

 

96

 

 

 

(5,132

)

 

 

(3,207

)

Other

 

 

107

 

 

 

(7

)

 

 

1,647

 

 

 

2,279

 

Changes in operating assets and liabilities:

 

 

 

 

 

 

 

 

 

 

 

 

Accounts receivable

 

 

(29,547

)

 

 

(14,020

)

 

 

43,584

 

 

 

24,003

 

Inventories

 

 

(104,601

)

 

 

(19,542

)

 

 

(65,696

)

 

 

(63,280

)

Prepaid expenses and other assets

 

 

1,196

 

 

 

726

 

 

 

1,085

 

 

 

4,744

 

Accounts payable

 

 

61,681

 

 

 

(11,260

)

 

 

27,983

 

 

 

38,299

 

Other liabilities and accrued expenses

 

 

39,034

 

 

 

(1,367

)

 

 

9,571

 

 

 

(19,071

)

Net cash provided by operating activities

 

 

(14,055

)

 

 

(36,991

)

 

 

90,511

 

 

 

11,952

 

Cash flows from investing activities:

 

 

 

 

 

 

 

 

 

 

 

 

Acquisition of businesses, net of cash acquired

 

 

(37,002

)

 

 

—

 

 

 

(37,002

)

 

 

—

 

Purchase of property and equipment

 

 

(2,642

)

 

 

(4,339

)

 

 

(9,082

)

 

 

(10,124

)

Other investing activities

 

 

(7,560

)

 

 

—

 

 

 

(7,560

)

 

 

—

 

Net cash used in investing activities

 

 

(47,204

)

 

 

(4,339

)

 

 

(53,644

)

 

 

(10,124

)

Cash flows from financing activities:

 

 

 

 

 

 

 

 

 

 

 

 

Repayment of debt

 

 

(1,563

)

 

 

(2,253

)

 

 

(4,688

)

 

 

(51,253

)

Borrowings from line of credit

 

 

—

 

 

 

11,500

 

 

 

—

 

 

 

11,500

 

Repayment of line of credit

 

 

—

 

 

 

(11,500

)

 

 

—

 

 

 

(11,500

)

Repurchases of common stock

 

 

—

 

 

 

—

 

 

 

(5,011

)

 

 

—

 

Proceeds from issuance of shares through employee equity incentive plans

 

 

4,956

 

 

 

2,052

 

 

 

11,467

 

 

 

5,493

 

Payment of taxes related to net share settlement of equity awards

 

 

(267

)

 

 

(164

)

 

 

(1,059

)

 

 

(1,144

)

Dividend paid to noncontrolling interest

 

 

—

 

 

 

—

 

 

 

(175

)

 

 

(494

)

Net cash used in financing activities

 

 

3,126

 

 

 

(365

)

 

 

534

 

 

 

(47,398

)

Effect of exchange rate changes on cash

 

 

484

 

 

 

299

 

 

 

(27

)

 

 

1,992

 

Net increase (decrease) in cash and restricted cash

 

 

(57,649

)

 

 

(41,396

)

 

 

37,374

 

 

 

(43,578

)

Cash and restricted cash at the beginning of the period

 

 

193,856

 

 

 

107,449

 

 

 

98,833

 

 

 

109,631

 

Cash and restricted cash at the end of the period

 

$

136,207

 

 

$

66,053

 

 

$

136,207

 

 

$

66,053

 

 

Corsair Gaming, Inc.

GAAP to Non-GAAP Reconciliations

 

Non-GAAP Operating Income (Loss) Reconciliations

(Unaudited, in thousands, except percentages)

 

 

 

Three Months Ended

September 30,

 

 

Nine Months Ended

September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Operating income (loss) – GAAP

 

$

(1,641

)

 

$

(5,627

)

 

 

19,763

 

 

$

(24,813

)

Amortization

 

 

8,917

 

 

 

10,110

 

 

 

27,538

 

 

 

29,745

 

Stock-based compensation

 

 

6,502

 

 

 

5,187

 

 

 

19,131

 

 

 

23,844

 

One-time costs related to legal and other matters

 

 

1,281

 

 

 

2,490

 

 

 

3,356

 

 

 

4,483

 

Acquisition and related integration costs

 

 

844

 

 

 

528

 

 

 

1,444

 

 

 

4,228

 

Restructuring and other charges

 

 

—

 

 

 

849

 

 

 

1,799

 

 

 

2,716

 

Legal and due diligence costs related to strategic investments

 

 

114

 

 

 

—

 

 

 

264

 

 

 

—

 

Acquisition accounting impact related to recognizing acquired inventory at fair value

 

 

1,527

 

 

 

—

 

 

 

1,527

 

 

 

613

 

Adjusted Operating Income – Non-GAAP

 

$

17,544

 

 

$

13,537

 

 

$

74,822

 

 

$

40,816

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As a % of net revenue – GAAP

 

 

-0.4

%

 

 

-1.6

%

 

 

1.9

%

 

 

-2.4

%

As a % of net revenue – Non-GAAP

 

 

4.8

%

 

 

3.9

%

 

 

7.2

%

 

 

3.9

%

 

Corsair Gaming, Inc.

GAAP to Non-GAAP Reconciliations

 

Non-GAAP Net Income (Loss) and Net Income (Loss) Per Share Reconciliations

(Unaudited, in thousands, except per share amounts)

 

 

 

Three Months Ended

September 30,

 

 

Nine Months Ended

September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

Net income (loss) attributable to common stockholders of Corsair Gaming, Inc. (1)

 

$

(2,461

)

 

$

(9,534

)

 

$

16,231

 

 

$

(36,602

)

Less: Change in redemption value of redeemable noncontrolling interest

 

 

96

 

 

 

1,095

 

 

 

(2,839

)

 

 

5,348

 

Net income (loss) attributable to Corsair Gaming, Inc.

 

 

(2,557

)

 

 

(10,629

)

 

 

19,070

 

 

 

(41,950

)

Add: Net income attributable to noncontrolling interest

 

 

170

 

 

 

237

 

 

 

749

 

 

 

935

 

Net income (loss) – GAAP

 

 

(2,387

)

 

 

(10,392

)

 

 

19,819

 

 

 

(41,015

)

Adjustments:

 

 

 

 

 

 

 

 

 

 

 

 

Amortization

 

 

8,917

 

 

 

10,110

 

 

 

27,538

 

 

 

29,745

 

Stock-based compensation

 

 

6,502

 

 

 

5,187

 

 

 

19,131

 

 

 

23,844

 

Restructuring and other charges

 

 

—

 

 

 

849

 

 

 

1,799

 

 

 

2,716

 

One-time costs related to legal and other matters

 

 

1,281

 

 

 

2,490

 

 

 

3,356

 

 

 

4,483

 

Acquisition and related integration costs

 

 

844

 

 

 

528

 

 

 

1,444

 

 

 

4,228

 

Legal and due diligence costs related to strategic investments

 

 

114

 

 

 

—

 

 

 

264

 

 

 

—

 

Reversal of bargain purchase gain on business acquisition

 

 

—

 

 

 

—

 

 

 

—

 

 

 

2,581

 

Acquisition accounting impact related to recognizing acquired inventory at fair value

 

 

1,527

 

 

 

—

 

 

 

1,527

 

 

 

613

 

Non-GAAP income tax adjustment

 

 

(1,989

)

 

 

(1,983

)

 

 

(5,950

)

 

 

(6,793

)

Adjusted net income – Non-GAAP

 

$

14,809

 

 

$

6,789

 

 

$

68,928

 

 

$

20,402

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Diluted net income (loss) per share:

 

 

 

 

 

 

 

 

 

 

 

 

GAAP

 

$

(0.02

)

 

$

(0.09

)

 

$

0.15

 

 

$

(0.35

)

Adjusted, Non-GAAP

 

$

0.13

 

 

$

0.06

 

 

$

0.63

 

 

$

0.19

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Weighted-average common shares outstanding – Diluted:

 

 

 

 

 

 

 

 

 

 

 

 

GAAP

 

 

108,706

 

 

 

106,289

 

 

 

109,620

 

 

 

105,802

 

Adjusted, Non-GAAP

 

 

111,871

 

 

 

107,977

 

 

 

109,620

 

 

 

107,554

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(1) Numerator for calculating net income (loss) per share-GAAP

 

 

Corsair Gaming, Inc.

GAAP to Non-GAAP Reconciliations

 

Adjusted EBITDA Reconciliations

(Unaudited, in thousands, except percentages)

 

 

 

Three Months Ended

September 30,

 

 

Nine Months Ended

September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

Net income (loss) – GAAP

 

$

(2,387

)

 

$

(10,392

)

 

$

19,819

 

 

$

(41,015

)

Amortization

 

 

8,917

 

 

 

10,110

 

 

 

27,538

 

 

 

29,745

 

Stock-based compensation

 

 

6,502

 

 

 

5,187

 

 

 

19,131

 

 

 

23,844

 

One-time costs related to legal and other matters

 

 

1,281

 

 

 

2,490

 

 

 

3,356

 

 

 

4,483

 

Restructuring and other charges

 

 

—

 

 

 

849

 

 

 

1,799

 

 

 

2,716

 

Acquisition and related integration costs

 

 

844

 

 

 

528

 

 

 

1,444

 

 

 

4,228

 

Legal and due diligence costs related to strategic investments

 

 

114

 

 

 

—

 

 

 

264

 

 

 

—

 

Acquisition accounting impact related to recognizing acquired inventory at fair value

 

 

1,527

 

 

 

—

 

 

 

1,527

 

 

 

613

 

Depreciation

 

 

3,781

 

 

 

3,479

 

 

 

10,981

 

 

 

10,203

 

Interest expense, net of interest income

 

 

804

 

 

 

1,856

 

 

 

2,344

 

 

 

5,798

 

Reversal of bargain purchase gain on business acquisition

 

 

—

 

 

 

—

 

 

 

—

 

 

 

2,581

 

Income tax (benefit) expense

 

 

990

 

 

 

2,080

 

 

 

803

 

 

 

3,772

 

Adjusted EBITDA – Non-GAAP

 

$

22,373

 

 

$

16,187

 

 

$

89,006

 

 

$

46,968

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Adjusted EBITDA margin – Non-GAAP

 

 

6.1

%

 

 

4.7

%

 

 

8.6

%

 

 

4.5

%

 

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